MIT-educated electrical engineer with over forty years of industry experience designing software and electronics using state-of-the-art technologies. Has specialized expertise in the design of computer graphics and video games including for virtual worlds and simulation environments. Superior ability to explain technical information in a way that it is understandable and concise and has used this skill to testify as an expert witness.
Formal Education
- M.S. Computer Engineering, National Technological University
- B.S. Electrical Engineering, Massachusetts Institute of Technology
Career Highlights
- Founded and developed a successful company, which was later acquired, that developed the first interactive multi-player, multiteam gaming application for Time-Warner’s Full Service Network
- While at General Electric was responsible for the design and development of continuous terrain (morphing) product, implemented on the CompuScene image generator
- Responsible for design and development of a database publishing software with optimizing toolset designed to publish TerraVista terrain generation application OpenFlight and/or TerraPage output to a format optimized for a real-time image generation software
- Named inventor on two issued U.S. patents relating to computer graphics
Expert Qualifications
- Testifying expert in a patent infringement lawsuit for a Fortune 100 company
- Expert in computer and video game technology for patent infringement
- Prepared expert declaration for a pending patent application on mobile data communications
- Retained as an expert witness both on behalf of plaintiffs and/or defendant by well-known companies including Samsung