MIT-educated electrical engineer with over forty years of industry experience designing software and electronics using state-of-the-art technologies. Has specialized expertise in the design of computer graphics and video games including for virtual worlds and simulation environments. Superior ability to explain technical information in a way that it is understandable and concise and has used this skill to testify as an expert witness.

Formal Education

  • M.S. Computer Engineering, National Technological University
  • B.S. Electrical Engineering, Massachusetts Institute of Technology

Career Highlights

  • Founded and developed a successful company, which was later acquired, that developed the first interactive multi-player, multiteam gaming application for Time-Warner’s Full Service Network
  • While at General Electric was responsible for the design and development of continuous terrain (morphing) product, implemented on the CompuScene image generator
  • Responsible for design and development of a database publishing software with optimizing toolset designed to publish TerraVista terrain generation application OpenFlight and/or TerraPage output to a format optimized for a real-time image generation software
  • Named inventor on two issued U.S. patents relating to computer graphics

Expert Qualifications

  • Testifying expert in a patent infringement lawsuit for a Fortune 100 company
  • Expert in computer and video game technology for patent infringement
  • Prepared expert declaration for a pending patent application on mobile data communications
  • Retained as an expert witness both on behalf of plaintiffs and/or defendant by well-known companies including Samsung