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These blog posts discuss the proper structure of embedded systems designs.

How to Code a State Machine in C or C++

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A state machine is any object that behaves different based on its history and current inputs.  Many embedded systems consist of a collection of state machines at various levels of the electronics or software.

How to Have Polymorphism Without a Heap

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Rethinking basic programming techniques can avoid many of the problems that heap-based memory management poses for embedded real-time system designs.

How to Reduce Power Consumption by Writing Better Software

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Whether you are creating an operating system, firmware, or even device drivers, the way you write the software could affect the power consumption of the resulting product. Here are four approaches to minimizing power consumption through software.

Mutexes and Semaphores Demystified

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The question "What is the difference between a mutex and a semaphore?" is short and easily phrased.  Answering it is more difficult.  In this first installment of a series of articles on the proper use of a real-time operating system (RTOS), we examine the important differences between a mutex and a semaphore.

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